Save files are separate from vanilla.Ĭommunity-made PCL expansion (based on PCL+, from PCL v1.6), with even more new cards and features. Now outdated, no longer being worked on, and a little buggy. Non-official, but I'm in there too and I can help with issues, answer questions, or you can just talk to other people, show us your decks and such.Ĭommunity-made PCL expansion (based on PCL v1.6) that adds new cards and features. Ĭommunity-made server for discussion about the game. Although, I've said the same thing multiple times and then I go and update the base game again a bunch, so who knows, really.įor more details, please check this post. The mod teams have moved on to work on other things, and so have I. Neither the mods nor vanilla are gonna receive any further updates. I am genuinely honored that people were able to build such cool things from the base game! Other than that, though, the mods can be pretty fun, and worth checking out (although I suggest doing so after playing through vanilla first). Consider them as a different, alternate version of PCL, with some additions, changes, and some things missing as well (mostly due to the older version they're based on). Because of these changes though, sadly, they can also be somewhat unbalanced (further than the base game), and multiple people have been reporting bugs that can either cause major issues, or even break save files completely. They have a bunch of different features and additions (glyphs, events, cards, etc.), and they also changed some core stuff altogether as well. PCL+ and PCL++ are both standalone mods based on the v1.6 base game (not the latest release). Up/Down arrow keys (or W/S keys): select number of berries when building deck. Left/Right arrow keys (or A/D keys): navigate menus (options/deck), and draw cards during battle. Up arrow key (or W key): hold down to attack with all cards during battle. Spacebar: end turn during battle, grab all cards when opening a pack, and skip victory/defeat screen after random battles. Don't add Glyphs to all your cards! A card with any amount of Glyphs costs more Berries than a card with none, so try to keep a balanced deck between single-cost cards and cards with Glyphs. You can level up multiple cards as many times as you want during a single "Level Up" event, as long as you have enough money and have raised the level cap for your cards. If the current area feels overwhelming in difficulty, you can visit any previous area by using the flight service available in all cities. You can set a specific number of berries with the scroll wheel. Think about how many you need (approximately), and how often you want to be able to draw each type relative to the entire deck. You don't need to equip all your Berries at all times. Training on the outskirts a few times before challenging a Gym Leader is recommended to build a balanced and versatile deck. Don't try to rush through each area unless you're attempting a challenge run. The outskirts of each city, accesible throught the "Not Ready" button before facing a Gym Leader, feature slightly stronger opponents than the road previously leading to it. I hope you enjoy it, and let me know if you have any issues! This project was done ultimately just for fun, and I'm not getting any kind of revenue or payment from it- please Nintendo, let it be! Nevertheless, balance updates may happen if/when needed. The game is not supposed to be too easy, but challenging to a degree. It is fully playable in its current state.īalancing can be a bit tricky at times, but I'm satisfied with the current level of difficulty, overall. The game may be expanded with more content in the future, but there are currently no plans for any further updates. The current release includes Generations I-IV (but with corresponding Fairy types). Along the way, you'll be presented with numerous choices to expand your deck, strengthen your cards, give them unique special abilities, and battle other trainers. The gameplay mechanics were partially inspired by Inscryption, being pretty straightforward and easy to learn.Īfter choosing a starter deck, your goal is to travel through Kyoumu, challenging each of the Gym Leaders from the eight major cities in the region, building up your team to reach the ultimate goal, the Crystal League. PCL is a Poke-card game, although completely different to the Official Trading Card Game.
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