Hope that answers your questions, any more let me know, oh also i will correct 1 thing you mentioned in the first thread, you dont need to be on GCC 2.95 to compile it, thats just the minimum, anything upto GCC 4.9 will work out of the box (the scummvm configure is set that way, but could also be easily changed to allow other versions but you might run into compile errors)Īlso Small question, why does it have to be this particular build of scummvm ? Im not sure if the plugin or the non-plugin version would work better on ps4 so you would need to test that (i don't have a modded ps4). Thats the basic rundown of the 2 different compiled versions you can have, the UMD mode is just a way of compiling the homebrew into a ISO to make it easier to work with since you can then just edit the ISO to add more games into the USRDIR then resave the ISO with the new games added (which could be useful if you are trying to run it on a different console like ps3 or ps4). If its just compiled all into 1 ELF (minus the theme and keyboard zip files) it makes it a lot more static so it has less files but makes 1 large ELF but it won't run on earlier PSP's (possibly too high in memory ? not sure on that though). This post will be updated throughout the our process to solve the problem and please let me know if I missed something to add so far!īig thank you to everyone who's involved in this very niche journey so post before edit:Ĭlick to expand.Well the one i posted above was compiled with the plugin setting which is for older PSP's, newer PSP's can use it without the plugins (also makes the program a lot smaller since its all compiled into 1), think of it a bit like RetroArch in that aspect, you have the main program then Cores/plugins used to play the games. Use PSP-FPKG to make yourself PS4 scummvm fpkg by choosing your ISO and the config file aboveĪll source code patches has been attached to this post, you have an example of a scummvm.ini file for autobooting your games. Convert your folder into an ISO by dropping your scummvm-folder onto the create_PSPiso_from_folder.bat from JMD-PSP-ToolsĤ. Edit your PSP_GAME/SYSDIR/scummvm.ini to match your game id and game engine, you can find them hereģ. Replace the content of PSP_GAME/SYSDIR/game with your game filesĢ. Here is a test-build of 2.5.1 including a freeware version of Beneath a Steel Sky for you guys to use as template:ġ. I'd love to to hear what you think or find! Start by reading "About the 2.6.0 problem" below to get a starting point for testing. Status: Patched - Link to buildĢ.6.0: introduced filesystem problems where folders and files wouldn't be recognized by the PSPonPs4 emu. Status: PatchedĢ.5.1: last working version that we successfully. Status: PatchedĢ.0.0: introduced freezing during file IO operations such as the scummvm.ini config. Progress so far:ġ.1.1: last version that worked out the boxġ.2.0:black screen issue due to new video rendering method. Then we decided to find out why ScummVM would stop working on the PSPtoPS4 emu after version 1.1.1, which ultimately led us to see if we could pull of fixing an up-to-date version working on the PS4. The initial goal of this thread was to make Monkey Island Talkie edition work using the PSPonPS4 emulator (as a gift to a big point-n-click fan ) and thanks to a strangers good deeds ( we managed to solve a bunch legacy build problems.
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